THE SPACEPORT 1 HABITAT Geography Spaceport 1 is a thick disk spun for .5g at the edge. Sunside is farming, laid out in terraces, with the (mostly lunar) soil providing shielding. It is edge-on to the sun, with a mirror on one side to direct light into it. This has several benefits: the mirror can select out the UV, etc., and also there is no need to precess the spin axis to keep it pointed at the sun. [Alternative: a Stanford torus, basically a half-size prototype.] The rim level is all open space, with low partitions for shops and so on. Darkward of the hub is a collection of girders and tanks for the industrial facilities. Solar collectors spread out radially from a point darkward of the wheel. The center of this collection is the Spindle, a thick corridor. Spaceport 1 is very much a planned community. At least, that was the original idea. Now, however, HackTown is essentially an extension of the Port's power grid. This did not go over too well at first, but the lure of free power and access to HackTown's automated manufacturing was irresistible. [Note: HackTown could either be a separate facility, or connected. Note that if the two are not connected, they need to be close enough for high-speed communication as well as a regular shuttle. Delay couldn't exceed .1 light-seconds for some of the plot elements to work.] With a bridge one could get to HackTown in shirtsleeves--go up to the Hub, out into the Spindle, turn off onto the HackTown Bridge. This is a single row of HackTown Grid modules about 2 km long. There are two corridors; air is circulated between the two so one can float with the breeze: it's slow but doesn't require a scooter. (2km is marginal--the wheel is .5km in radius.) I am now leaning toward making them 100km apart. This is because HackTown was originally the terminus for lunar shielding material deliveries. A rigid connection would be expensive, though it would be convenient. Actually even 100km might not be enough for long-term safety without a rigid link, but _with a rigid link the two would either end up tidally locked to Earth, or rotating about a common center of mass, both probably unacceptable. A tramway would work, as would a centrifugal flinger. (Rim velocity of Spaceport One is 3km/min, for a 33 minute trip.) Historically and from an engineering standpoint the 100km distance is more reasonable. Location I favor either L5 or a halo orbit. History The initial industrial grid predates HackTown. The Wheel was about half-constructed at the time of the Grand Hack. There is a good deal of resentment because the Grand Hack was done in an incredibly short time on an incredibly low budget. At the time of Demon in the Net, the Wheel is newly finished (David is a new hire) while HackTown has been complete and growing for years. Economy Spaceport 1 is jointly owned and operated by the U.S. government and Space Development Corporation. It is _not a company town; private businesses and individuals rent space and purchase utilities. Most of the local industry is materials processing. There is some space-based construction using lunar materials, and talk of a shift to asteroidal material. A prototype solar-power satellite has been constructed and full-scale ones are planned; there is trepidation that HackTown might enter the market. There is a lot of science, mostly materials. An observatory is located on a loose tether to darkward but the best telescopes are at the Space Observatory, farside of the moon at L2 [?]. The Spaceport Hotel is new, but was planned as part of the Port almost from the beginning. With the 1-tonne launch laser in operation, space tourism is almost routine.